๐Ÿ– Friday Five (Intangible Skills, Next Feature Fallacy, Principles of Good Design, and more)

Hi friends!

We're back with our 14th issue of Friday Five, a weekly email with our top 5 finds to help you level up as a designer. Here's what we want to share with you this week.

This week's Finds:

  1. Intangible Skills For Designers

  2. Principles Of Good Design

  3. Next Feature Fallacy

  4. Finding Product/Market Fit

  5. Storytelling frameworks


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1) The Intangible Skill of Finishing Projects

The last 10% of a project often takes up 50+% of the work, and itโ€™s usually the more boring 50%. Most people arenโ€™t good at finishing things. They want to leap into the next interesting topic, rather than meticulously catching all of the details that come at the end of an endeavor.


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2) Design Taste for Makers

We need good taste to design good things. Instead of treating good design as an airy abstraction, to be either blathered about or avoided depending on how one feels about airy abstractions, let's try considering it as a practical question: what does good design look like?


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3) Avoid the Next Feature Fallacy Trap

The next feature fallacy: the fallacy that the next new feature will suddenly make people use your product. When somethingโ€™s not working, itโ€™s tempting to simply build more features. But this approach is often misguided.


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4) A Tactical Guide on Finding Product/Market Fit

The folks at Superhuman detail their process for systematically achieving and measuring product/market fit. It takes the abstract concept of product/market fit, and provides concrete steps to get there.


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5) 1-pagers on storytelling frameworks

Hand-illustrated guides on how to apply the same storytelling frameworks used by Pixar, Harry Potter, Studio Ghibli, and Greek Orators.


Have a great weekend!

Molly and Jake at UI Prep